Before RDC 2026: What METAMATE Hoped to Discuss
A pre-conference note on the production and partnership conversations METAMATE hoped to have at RDC26 in September 2026.
Read article ↗METAMATE was featured in a Digital Daily interview covering our work across Roblox education, brand collaboration, and original game production.

METAMATE was featured in a Digital Daily interview.
The interview covered how METAMATE has grown from Roblox education into institutional classes, brand collaboration, and original Roblox game production.
The article introduces METAMATE’s experience in Roblox education and game production through an external media outlet.
Read the original Digital Daily article

METAMATE did not begin as a large game studio.
We started by running Roblox Studio classes, youth creation programs, and institutional workshops. Through those programs, we learned where first-time Roblox users struggle and what kind of structure helps them understand creation.
That experience has also shaped how we approach brand projects and original game production. Roblox is not only about building attractive maps. It is about designing actions, feedback, and repeatable play.
METAMATE currently works across three connected areas.
| Area | Work |
|---|---|
| Roblox education | Classes for institutions, schools, libraries, and youth centers |
| Brand/IP projects | Roblox experiences for brands and IP owners |
| Original games | Roblox games planned and tested by METAMATE |
These areas are connected.
Education helps us understand beginner users. Brand projects help us connect messages with play. Original games require us to test first loops, rewards, mobile controls, and live operations.

The interview introduced METAMATE as a team working across Roblox education and game production.
METAMATE will continue documenting real projects, education cases, and original game development processes through our website and blog.
We plan to keep documenting:
The Digital Daily interview introduced METAMATE’s work across Roblox education and game production.
METAMATE will continue expanding Roblox education programs and game production projects while documenting practical cases and production insights.
Use project inquiries for game production or brand collaboration, and education inquiries for institutional classes or events.

A pre-conference note on the production and partnership conversations METAMATE hoped to have at RDC26 in September 2026.
Read article ↗
A field note from a China Roblox developer event on production energy, team execution, and why Korean Roblox studios need to compete with sharper ideas.
Read article ↗