METAMATE EDUCATION / SOUTH KOREA

Roblox classes for
schools and institutions.

Help learners move from playing games to making their own. We plan Roblox Studio classes around your participants, available time and equipment.

Discuss your program

Your schedule and budget do not need to be final.

Computers, seats and a presentation screen prepared for a Roblox class at Gungdong Children's Library in Seoul
Preparing for a Roblox creation class at Gungdong Children's Library, Seoul.

PROGRAMS

Choose the time you have.

These are starting points, not fixed packages. We agree on session lengths, activities and the project scope after reviewing the group's experience.

2 hours

First steps in Roblox Studio

Beginners

Learn the controls, place objects and change their properties. Play the small map you have edited.

Planned output: A small, playable map

Ask about this format ↗

One day

Build and test a game idea

Upper-primary and middle-school students

Start with an idea, build a map and try simple interactions. Test the experience and make changes.

Planned output: A simple game or world

Ask about this format ↗

4 sessions

Develop a project together

Individual or team projects

Plan a world, build its map and add missions and coding at an appropriate level. Test, improve and present the work.

Planned output: An individual or team project

Ask about this format ↗

Explore programs for your audience

A workshop built around your theme

Science, history, the environment or a branded space can provide the starting point. We can use an existing teaching kit or discuss custom assets. Custom production is scoped separately from teaching.

TEACHING STORIES

Experience from classrooms in Korea.

Gungdong Children's Library

A Roblox creation class, with preparation covering Studio installation, account login, screen sharing and different learner speeds.

Read the classroom story ↗

Gimpo Cultural Foundation

An eight-week program across two classes, concluding with a presentation for parents.

INSTRUCTORS

Meet the teaching team.

Haeseong Cho speaking at a Roblox Korea event

Haeseong Cho (metafun)

Co-CEO and instructor, METAMATE

Speaker at Roblox Korea's AI × Roblox event. His published work discusses connecting learning goals with in-game actions.

Geunsu Hong (Sam) in a Roblox Korea interview

Geunsu Hong (Sam)

Co-CEO and instructor, METAMATE

Featured in an official Roblox Korea interview. His published work covers METAMATE's game development, brand collaborations and education activities.

PREPARATION

Agree on the practical details first.

Participants and goals

Share the age group, approximate numbers and experience with computers or Roblox. Tell us what you would like participants to make or learn.

Computers and accounts

Plan for suitable computers, mice, internet access and a shared display. Roblox accounts and Studio installation should be checked before class.

Schedule and support

Our current guidance is 5–25 participants on site, with assistant support considered above 15, or 5–10 online. Equipment rental, setup and transport are discussed separately.

Planning a program outside Korea?

Please include your country, time zone, preferred teaching language and whether you are considering online or on-site sessions. We will review language support, instructor availability and delivery feasibility before proposing a program. These are not confirmed by submitting an inquiry.

LET'S PLAN YOUR PROGRAM

Start with what you already know.

Send your learning goals and an email address. Participants, dates, location and budget can be added when available.

Send an education inquiry

Prefer email? metafun@metamatekr.com