INSIGHTS

Before RDC 2026: What METAMATE Hoped to Discuss

A pre-conference note on the production and partnership conversations METAMATE hoped to have at RDC26 in September 2026.

Before RDC 2026: What METAMATE Hoped to Discuss

This pre-conference note was published on September 7, 2026. We plan to cover our on-site activities separately.

Before attending Roblox Developers Conference 2026 (RDC26), held in San Jose from September 10 to 12, METAMATE outlined the conversations we hoped to have there.

We are a Korean Roblox studio working across original games, branded and IP experiences, and education. At RDC26, we hoped to exchange practical production insights and meet developers, studios, brands, and partners interested in working across Korea and the global Roblox market.

RDC26 attendee communication received by METAMATE

What we would like to discuss

Our team is especially interested in conversations about building strong player loops, protecting brand identity while creating genuinely enjoyable experiences, and designing for Roblox's mobile-first audience.

We also applied to several networking programs and mixers around the conference. Attendance at each side event was subject to confirmation, and we hoped to meet Roblox developers, studio teams, brand and IP owners, and education partners.

For conversations about the Korean Roblox market or potential collaborations, connect with Sam Hong on LinkedIn or reach out through the METAMATE contact page.

We plan to share a separate recap focused on what we learned and what we can apply to our production work.

PLAN YOUR NEXT STEP

Considering a Roblox project or collaboration in Korea?

Tell us about the project or collaboration you have in mind. Proposals for institutional classes or events can also go through education inquiries.

Discuss a project or collaboration ↗Plan an education program ↗

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